[H]ardNews 2nd Edition - Asus Cheat
Although Asus did not have a reply a couple of days ago about their "See-Through" drivers, a [H]ardOCPer did get this email from them. Seems as though they are trying to shift the blame, but I think we all know where the fault truly lies. They do however have a "Fix". BIG PROPS to Curtis Brabham for the hook up!
Sent: Friday, May 18, 2001 6:52 AM
To: memnoch@removed.com
Subject:
Dear sir,
Thanks for your kindly reminding! To respect the preferences of the majority of our customers and users around the world, ASUS will disable see-through” capability in all future graphics drivers. Although ASUS did not officially release the “see-through” feature in the current 11.01, 12.00 and 12.10 drivers, this feature-enhancing codes were enabled by non-ASUS programmers and posted on various unauthorized websites.
ASUS recognizes that these features may offer unfair competitive advantages for some users and will take actions to curtail the use of these drivers. All codes related to these features will be removed in all future versions (Version 12.40 and up) to prevent any further tampering that may enable “see-through”. ASUS will also provide a way for web hosts to detect and disable “see-through” functionality.
How to Detect and Disable “See-through” Mode This method of detection is intended for web hosts of online games.
Web hosts should enumerate all keys (0000, 0001, etc.) under
"HKEY_LOCAL_MACHINESystemCurrentControlSetServicesClassDisplay" and do the following patches.
[HKEY_LOCAL_MACHINESystemCurrentControlSetServicesClassDisplayXXXXUI]
"DisableD3dWireframe"=dword:00000001
"DisableOglWireframe"=dword:00000001
"DisableOglTransparent"=dword:00000001
We respect the opinions of all our customers and thank you for bringing this issue to our attention.
Best Regards,
Kent Chien
Multimedia Business Dept.
Sales & Marketing Division
ASUSTeK COMPUTER INC.
